AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Israel: Q2 2022 Performance
Discover the performance trends of the top 5 co-op games on iOS in Israel during Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 co-op games on iOS in Israel showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw a consistent weekly revenue, peaking at around $57K in mid-April and maintaining figures between $36K to $46K in subsequent weeks. Weekly downloads fluctuated, starting at 4.8K in early April and dropping to a low of 3K in early June before rising slightly to 3.9K by the end of June. Active users showed a declining trend, from 120K in late March to around 93K by the end of the quarter.
Roblox by Roblox Corporation experienced steady weekly revenue with a slight increase towards the end of the quarter, peaking at approximately $28K in late June. Weekly downloads varied, starting at 3.1K in late March, peaking at 4.3K in mid-April, and ending at 3.9K by the end of June. Active users consistently increased, from 53K in late March to around 58K by the end of June.
Apex Legends Mobile from Electronic Arts, which was released in mid-May, showed a declining trend in both weekly revenue and downloads. Revenue started at $3.7K in the initial week, dropping to $1.3K by the end of June. Downloads also saw a significant drop, from 16.8K in its launch week to just over 1K by the end of the quarter. Active users followed a similar trend, decreasing from 13.5K to 5.3K.
Brawl Stars by Supercell maintained a steady weekly revenue, peaking at $28K in early May before leveling off to around $14K by the end of June. Weekly downloads started at 2.5K in late March, showing minor fluctuations throughout the quarter and ending at 2.3K. Active users saw a decline from 45K in late March to around 35K by the end of June.
Zooba: Zoo Battle Royale Games from Wildlife Studios had a consistent performance in weekly revenue, peaking at approximately $13K in mid-April and maintaining around $8K to $10K in the following weeks. Downloads fluctuated, starting at 2.6K in late March, peaking at 3K in late May, and ending at 1.5K by the end of June. Active users showed an upward trend initially, peaking at 20K in late May before decreasing to around 15K by the end of June.
For more detailed insights and data, visit Sensor Tower.